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SportTechie - MLB approves wearable device WHOOP for in game use
Last week, MLB notified teams that players can wear WHOOP during games starting with the 2017 season, making it the first wearable device of its kind approved for in-game use for MLB players. WHOOP and the MLB recently conducted the largest ever performance study in U.S. professional sports, so the technology announcement is a continuation of that pre-existing relationship. Still, the approval of the wrist-worn sensor WHOOP isn’t the first time wearables have been approved for in-game use. For the 2016 season, the Motus Baseball Sleeve — which measures stress on elbows — along with the Zephyr Bioharness for heart and breathing rates were approved. Will Ahmed, Founder and CEO of WHOOP, suggested on the company blog that MLB pitchers could use the WHOOP Day Strain to better assess strain levels compared to just monitoring pitch counts.
ESPN - MLB approves device to measure biometrics of players
Major League Baseball has approved the use of a continuous biometric monitor that can be worn by players during games. The device, made by a company called WHOOP, is the first of its kind approved by any of the major American sports leagues to be worn during competition. Teams cannot force players to wear the device, however; players get to decide. An MLB spokesman confirmed the deal was reached but would not comment further. Major League Baseball Players Association spokesman Greg Bouris declined to comment. The WHOOP device is meant to be worn throughout the day and night. It can be worn on various parts of the body, and it measures sleep, recovery and strain. Thanks to the 100 megabytes of data a day that is gathered, it allows a player and a team to monitor the current state of an athlete's body heading into a game.
ESPN - DeAndre's big WHOOP
The story of the night ended up being the arrest of New York Knicks legend Charles Oakley, after a squabble with Madison Square Garden security. But for NBA commissioner Adam Silver, the Feb. 6 game between the Los Angeles Clippers and Knicks featured one other little issue, quietly hiding on the wrist of the Clippers' starting center. As the game tipped off, DeAndre Jordan rose high to slap the ball away from Knicks star Kristaps Porzingis. Jordan did so with a black sweatband covering his right wrist. The thing is, Jordan doesn't historically wear wristbands. But he did in this game, he tells ESPN, to hide a little biometric computer he has taken to wearing strapped to his wrist. The WHOOP is a biometric device like many others -- think Fitbit or Garmin. This one tracks heart rate, skin temperature and other metrics. What has Jordan learned from the collected data? It has helped him with his sleeping habits, his recovery from travel, what to eat and what not to eat. Simply put, he has learned "what I need to do and what I don't need to do."
WHOOP - The Advantage of Continuous Physiological Monitoring
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Men's Fitness - How Whoop became the fitness tracker for the athletic elite
Connor Jaeger prepared for the 2016 Olympics thinking the Rio games might be his last. The 25-year old swimmer graduated from University of Michigan with a bachelor’s in engineering and a master’s in management, so his livelihood wasn’t anchored to the pool. But after a sixth-place finish in the 1,500-meter freestyle in the 2012 London Olympics, Jaeger figured Rio might represent his final lap. So Jaeger trained a bit differently. He started wearing a fitness tracker—one of the latest on the market—that promised to measure not only his heart rate but also sleep performance, heart rate variability, and active recovery. It was called the Whoop.
Forbes - The Top Fitness Trackers 2017. The Best Devices On Sale Now
Much more than a step-counter, this is the device worn by LeBron James, Kyle Lowry, Chris Coghlan and dozens more top athletes. Let’s get the price out of the way now - $500. I know, it’s a lot more than the other devices on this list… but you are paying for a super in-depth experience. It takes readings hundreds of times a second (collecting almost 100MB of data a day) and, once synced to your smartphone, you get three key takeaways: your day strain, recovery score and sleep targets. It does all of this from five key measurement points: heart rate, heart rate variability (HRV), ambient temperature, motion and on/off wrist detection. Sure, it’s not for everyone and that hefty price-tag will be a non-runner for some, but the unique data it provides means it shouldn’t be dismissed for high-end trainers.
ESPN - Sitting LeBron makes perfect sense
Last Season, James' longtime trainer and Cavs staffer Mike Mancias supplied Cavs players with a biometric tracking device called a WHOOP, and many began wearing them. How much sleep were they actually getting? How quickly did they fall asleep? How did LeBron's heart rate change when he was flying all over the country and losing sleep? What about time zones? The idea is that devices like the WHOOP will, in time, come to function like the sensors that tell Formula One racers when it's time for a pit stop. "These athletes are a lot more cognizant now of, 'This is what I need to do to perform at a high level,'" Mancias says. In other words, as the Cavs sat on the Salt Lake City tarmac, they only had to glance at their phone screens to understand the impact of their sleepless night.
Wearable - NBA gives wearable data the thumbs down for player negotiations
The NBA has ruled that wearable data collected on players cannot be used to negotiate player contracts after releasing its latest Collective Bargaining Agreement. While the framework of the agreement was agreed back in December, it has only recently been signed and takes effect from July 1 2017. The lengthy document outlines the definition of wearables stating that it is a device, "worn by an individual that measures movement information (such as distance, velocity, acceleration, deceleration, jumps, changes of direction, and player load calculated from such information and/or height/weight), biometric information (such as heart rate, heart rate variability, skin temperature, blood oxygen, hydration, lactate, and/or glucose), or other health, fitness, and performance information."
SportTechie - Denver Broncos’ Russell Okung Discusses OneTeam Collective, Wearable Technology WHOOP
Denver Broncos’ Russell Okung might live in the trenches on Sundays but off the gridiron, the Pro Bowl left tackle is squarely situated at the heart of sports and technology. In December, the Oklahoma State University graduate was named one of six Athlete Advisory Board members for the NFLPA’s OneTeam Collective, the first athlete-driven accelerator program in sports. Okung told SportTechie that through his leadership position with the OneTeam Collective, he and his fellow athlete counterparts are hoping to “create as many opportunities” as they can for NFL players beyond what was normally the traditional licensing model. Moving forward, players will have the opportunity to engage with early startup companies to exchange their IP rights for equity stakes in the companies.
Wareable - Whoop Strap 2.0 review - A wearable that proves we should all be training like the pros
The Whoop Strap 2.0 is a wearable that aims to encourage athletes of all disciplines to pay greater attention to the symbiotic relationship between the strain training/competing places on their bodies, and the sleep and rest necessary to recover from it. This scientifically and technologically advanced, wrist-worn sensor was originally designed for elite athletes; those whose livelihoods depend on hitting their peak when it matters most and remaining durable when play-off time rolls around, year after year.